REACH Champions
Eleven professionals, ranging from freelance creative practitioners to representatives from both York’s leading and emerging arts organisations, were involved in the programme as REACH Champions. Each Champion was partnered with one of our target schools. Their role was to support the schools during the programme, helping them to understand the high-quality arts, creative and cultural sector in York and how schools can develop sustainable and impactful partnerships with the sector. Each Champion brought sector expertise into the programme which in turn meant that each partnership was entirely unique.
|
Champion |
Organisation |
Role |
Discipline |
1 |
Dr. Liam Herringshaw (LH) |
York's Hidden History Yorkshire Fossil Festival |
Lead/Co-Director |
Archaeology / STEAM |
2 |
Louise Dwyer (LD) |
Freelance |
Curator and Jeweller |
Crafts |
3 |
Karen Newell (KN) |
Toy Like Me |
Co-Founder |
Play / Media |
4 |
Cherry Fricker (CF) |
National Centre for Early Music |
Director Finance and Operations |
Music |
5 |
Kelly Culver (KC) |
Grand Opera House |
Creative Learning Producer |
Performing Arts |
6 |
Julian Ollive (JO) |
York Theatre Royal |
Head of Creative Engagement |
Performing Arts |
7 |
El Stanage (EL) |
Next Door But One |
Creative Engagement Manager |
Applied Theatre |
8 |
Marnie Simpson (MS) |
Mediale |
Assistant Producer |
Digital Arts |
9 |
Oli O’Shea (OOS) |
Pilot Theatre |
Associate Director |
Performing Arts |
10 |
Rebecca Hill (RH) |
National Railway Museum |
Schools and Families Manager |
STEM /STEAM |
11 |
Dr. Sarah O’Brien (SOB) |
York St. John University |
Associate Head: Performance |
Performing Arts |
REACH Champions worked directly with their partner school, meeting with their School Leader every half term. The Champions acted as critical friend, providing support and guidance so that schools could engage effectively in the pilot programme. Champions have been providing schools with expertise on:
· Inclusion, focusing specifically on additional needs and disabilities
· Costings for how to engage professional artists
· Funding opportunities for schools
· Teaching science through creativity
· How to engage with Digital Arts and Media in school
· Visiting organisations and creative opportunities for schools
· Access to Higher Education